Exhibitions

Exhibitions
Exhibition work is a newer area for me. Most recently, I helped to curate an exhibition for Edinburgh World Heritage exploring the city's UNESCO World Heritage Site, and how residents and visitors think about and understand heritage conservation.

We had just four months to complete this project, an extremely tight deadline considering the venue was an empty shell without a floor when it began. The Tron Kirk on Edinburgh's Royal Mile receives some of the highest footfall of any building in the city, and since Our World Heritage opened in July 2018, it has been visited by over half a million people. I was responsible for image selection and acquisition, and four of the videos that I produced, shot and edited are on permanent display there (all the content is also available digitally here).
Exhibition work is a newer area for me. Most recently, I helped to curate an exhibition for Edinburgh World Heritage exploring the city's UNESCO World Heritage Site, and how residents and visitors think about and understand heritage conservation.

We had just four months to complete this project, an extremely tight deadline considering the venue was an empty shell without a floor when it began. The Tron Kirk on Edinburgh's Royal Mile receives some of the highest footfall of any building in the city, and since Our World Heritage opened in July 2018, it has been visited by over half a million people. I was responsible for image selection and acquisition, and four of the videos that I produced, shot and edited are on permanent display there (all the content is also available digitally here).
Gamification

In 2017 I also designed an "interactive exhibit" for the Two Oceans Aquarium in Cape Town. Their famous kelp forest exhibit was closing for renovation, but they approached Flow Communications to devise a virtual exhibit that would ensure they could keep their sponsor during the renovation.

Implementing the marine conservation principles championed by the Aquarium, I devised a Twitter-based game called Kelp Forest Quest, in which visitors are responsible for adding different marine species to a virtual tank to create the perfect mix of biodiversity. At random intervals the Aquarium's 'release team' (a real concept taken from the organisation – it is one of only a few places that returns their animals to the ocean after some time) comes along and removes a number of animals, thereby creating a continuously fluctuating challenge.
Two Oceans Aquarium Kelp Forest Quest
Kelp Forest Quest in action
Gamification

In 2017 I also designed an "interactive exhibit" for the Two Oceans Aquarium in Cape Town. Their famous kelp forest exhibit was closing for renovation, but they approached Flow Communications to devise a virtual exhibit that would ensure they could keep their sponsor during the renovation.

Implementing the marine conservation principles championed by the Aquarium, I devised a Twitter-based game called Kelp Forest Quest, in which visitors are responsible for adding different marine species to a virtual tank to create the perfect mix of biodiversity. At random intervals the Aquarium's 'release team' (a real concept taken from the organisation – it is one of only a few places that returns their animals to the ocean after some time) comes along and removes a number of animals, thereby creating a continuously fluctuating challenge.
Two Oceans Aquarium Kelp Forest Quest
Kelp Forest Quest in action